Category: Monolith Mondays


Intermezzo

I’ve decided to take a short break from Dominance last week, due to a relatively difficult situation of juggling too many fireballs at once. Most of the live grenades relate[…..]

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GUI, midway

Week 58 is over. Last week was a fun one, despite being on the Interliber (Croatian/international book fair in Zagreb) most of the day, every day, I managed to squeeze[…..]

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Sokoban

Week 57 is over. Between weeks 56 and 57 I managed to squeeze in almost entire week where I was away from home, but now I should be back more[…..]

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Onto Battle()

Week 54 is over. Last week the Unit Designer got finished, tons of supporting forms were tweaked, fixed and corrected to work with the new units, and I’ve started tackling[…..]

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Redesigning Combat Units

Week 52 is over. This was a brainstorming week, where exact goals for the unit revamp were laid out, missing abilities and combat behavior was defined, and most of the[…..]

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Wrapping up with Chatterer

Week 51 is over. Chatbox revamp is nearing completion with just UI redesign pending, which will enter queue together with the overall client GUI overhaul later. Channel management Continuing on[…..]

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Chattifying Redux

Week 50 is over. As promised last week, week 50 was dedicated to redefining the chat system and, well, rewriting it entirely. Much was achieved, much is still required. Channels![…..]

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