Category: Monolith Mondays


Onto Battle()

Week 54 is over. Last week the Unit Designer got finished, tons of supporting forms were tweaked, fixed and corrected to work with the new units, and I’ve started tackling[…..]

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Redesigning Combat Units

Week 52 is over. This was a brainstorming week, where exact goals for the unit revamp were laid out, missing abilities and combat behavior was defined, and most of the[…..]

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Wrapping up with Chatterer

Week 51 is over. Chatbox revamp is nearing completion with just UI redesign pending, which will enter queue together with the overall client GUI overhaul later. Channel management Continuing on[…..]

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Chattifying Redux

Week 50 is over. As promised last week, week 50 was dedicated to redefining the chat system and, well, rewriting it entirely. Much was achieved, much is still required. Channels![…..]

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Anything but Private

Week 49 is over. After the hectic sweeping rewrites of three weeks prior, this week was slow and deliberate, introducing few important changes. Another C&C-like process A short reminder, C&C[…..]

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PIXIfying the map

Week 47 is over. In direct continuation of last week‘s efforts in getting the map operational, I’ve dumped some of the ideas, brough along some new ones, and overall made[…..]

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Drawing a new map.

Week 46 is over. It saw the cleanup of all game assets (database, server space), creation of the first new EmpireMap histogram since Beta 6, and beginning of work on[…..]

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