Back in the V3 (first post), I announced there will be changes to how map works. In Map and vision, a month later, I demoed the first prototype of a new topography-driven Dominance map. Finally, today, we have the map taking affect on how the movement works and vision is calculated.
Obligatory history lesson
V1/2 had no map, we all know this. They had objects, objects had coordinates, and that’s about all that existed – relationships between objects were measured in distances, and if distances were smaller or larger than an arbitrary value, an action would occur. The load of calculating distances, that was done in the database itself, was enormous, and further arbitrary measures had to be taken, such as the Green circle (for the unlucky few that remember it), were used to limit the amount ...Read More