Category: Monolith Mondays


Tick Tock.

Week 11 was all Tick. Well, almost all of it. At least five sevenths of it. Maybe less. Artifacts are now a thing. We can initialize casting the artifact, and[…..]

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Combat complete!

Week 8 is over. It took a while, but combat is now finished. All avatars have their respective abilities implemented, and will fight alongside their armies. Last post gave an[…..]

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Combat logs

I’ve been working last week on creating a combat mechanism that combined good sides of the original V2b6 combat alongside with the proposed V2b7 java DCS changes (from 2008). We[…..]

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Into Dominance internals

Week 6 was a bit odd, if anything. Good news: We have ticks! Yes, they are manually executed, by design, automatic ticking will come later. Writing the first tick ever[…..]

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Fiddling with client

Welcome to the sixth Monolith Mondays update. Last week was all about the client. Sure, putting some images on the screen might not be daunting, but little features we take[…..]

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Map and vision

Week 4 has ended with development on a steady pace. First half of the week was spent porting a relatively old prototype map generator from its native (why of why)[…..]

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