When fixes become features…

Week 33 is over. While the idea behind last week’s fixes was to, well, fix whatever’s left, some of the more wishlisty items became a reality and changed the gameplay[…..]

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Sifting even harder

Week 32 is over. In the the vein of last week‘s handling of smaller issues, I’ve continued to update everything else that was still on the table. Not finished yet,[…..]

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Sifting through issues

Week 31 is over. This week was, as announced, dedicated to some “minor” issues, which actually comprise the rest of work remaining before the new round. Let’s start from beginning.[…..]

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Biomes and 3D.

Week 30 is over. This week was dedicated to biomifying Dominance map – everything from tweaking the biome generator to displaying the new combined map in the client in some[…..]

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Trucking Artifacts

Week 29 is over. This week was dedicated primarily to caravans and biomes, so let’s see what’s new in these departments. Caravans and Artifacts In the image above you can[…..]

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Vacation: instant replay edition (+waypoints?)

Week 28 is over. I went (again) to the seaside and decided to do nothing (of consequence). Unlike last time, it was (still is!) a smashing success. Chilling in warm[…..]

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Settlements galore

Week 27 is over. It brings exclusively settlement updates, revamps and game changes. Upgrading Settlements Settlements are no longer tied to the spellcasting system. There were several reasons for this[…..]

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UI QOL and settlement revamp

Week 26 is over and we’re back on schedule. There were two major problems solved this week – rigid forms and settlement options. UI changes I believe a picture will[…..]

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Resizing and tweaking

Week 25 is over, before it even begun. This was probably the shortest week to date. Between losing a workstation and the decision to move my entire operation to Linux[…..]

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Vacation and FPS Edition

Week 24 is over. I spent most of it on a seaside vacation attempting to relax and recharge my batteries. What I ended up doing was freezing to death due[…..]

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